4/27/2021 0 Comments Melty Blood Character
Akiha is the head of the prestigious Tohno family and a student of the elite Asagami Private Girls Academy.She also makes appearances in the sequel, Kagetsu Tohya and is playable in its spin-off game Melty Blood.
![]() There are also rules within the button strengths for how moves chain into each other. Melty Blood Character Series Of UniversalNot only do these styles changes their moves list and various properties, each style has a series of universal mechanics associated with it, consistent across all characters of the same moon. During HEAT mode, red life slowly regenerates and the timer stops. Heat activation has invincible startup, is unblockable, and wallslams, but can be Shielded and is very punishable if baited. When MAX ends, the meter goes to 200 if MAX ran out, or 100 if MAX was ended through an Arc Drive. During BLOOD HEAT mode, red life recovers much faster than in regular HEAT. In BLOOD HEAT, characters have a 1.13 additional damage modifier and an additional 0.85 defence modifier. Doing an air dodge makes your character realign to face the opponent at the end of the dodge (as opposed to double jump, where the character realigns at the beginning). Failed Shields will temporarily weaken the guard bar, while a successful Shield strengthens it (up to the starting value). Can be performed in blockstun to essentially work like a guard cancel or alpha counter. Costs 50 meter (only out of blockstun) and does a bit of damage. When used in neutral it has clash frames at the beginning of its startup. Restores guard meter and very slightly reduces blockstun when successful. EX guard can be done during blockstun, so multiple hits in a blockstring can be EX guarded. During HEAT mode red life gradually regenerates (at rate of Crescents Blood Heat) and the timer stops. If your character gets hit while in HEAT mode you will automatically Circuit Spark. EXCEPTIONS: If your character is getting comboed by the opponent and you reach 200 meter before the combo ends, then you can choose to manually Circuit Spark with ABC. If you trade with your opponent, Circuit Spark wont be triggered. If Shield is successful, your character will automatically perform a Shield Counter. The Standing Shield Counter will launch the opponent to allow for a follow-up combo, and the Crouching Shield Counter will perform a sweep and knock the opponent down. Both Standing and Crouching Shield Counters can be cancelled into a special or EX. Shielding projectiles will not trigger the auto counter, although it can be performed manually by inputting 236D after a successful shield. A failed Shield will decrease guard quality, though a successful shield will not heal quality. Costs 100 meter when used in blockstun, but is faster and has better recovery than the Shield Bunkers of the other moon styles as well as causing a hard knockdown. Outside of block, it costs no meter, does not cause a hard knockdown, and does damage (all identical to other moons).
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